No problem Greengoat! Considering how much bigger this game is in Germany, it makes sense that the German side of the forum is bigger (not that I'm from the German side ). I understood that your comments were minor irritations, don't worry. Similarly, my comments were just me giving a different perspective on the issues that you mentioned
- You have a point. The location information is sometimes repeated but not always completely, which means that problems like the one you described can occur. In fact, the same could be said about the NPC info at times, though I'm not sure if that is as prevalent in the English version. A good solution for the problem would be to give the description of a location only once in the linear style, but give the changes that occur over the course of the adventure, when they occur. For instance, Gunelde's room being a mess after she disappears, only occurs later in the story (though access to her room is very difficult beforehand anyways).
- I think the three ideas you gave are excellent ideas to implement into the story, which begs the question: Why don't you add them to your playthrough? As GM you can freely choose to add and change things (as is described on page 19 under "Everything is different"), and with those three examples I'd say that you'd be good at it too!
- You are right, but then again, I think they assume that the GM is going to read the whole book first, then start planning/preparing the playthrough, and only then start the actual adventure with the players. If you do it like that, you can detect some problems beforehand (like the bear being one of the strongest enemies in the story) and change things to suit your group better. To explain it with a reference: the book is more what you call guidelines, than actual rules.
At this point I feel like I'm nit-picking as well so don't take my comments too harshly. Personally there's other changes that I would like to see as well, but I don't think I'm really in a position to really change the much about the book . This is especially true considering it's a prologue to an even bigger event that happens in other adventures so they might not worry too much about this adventure (though I have no idea how important these kind of things are to the original creators). And like you said, it's still a good story.