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Aysle Preview #3 – Perks
Today we’re going to take a quick, short look at some of the Perks detailed in the Aysle Sourcebook. Please remember that the Perks previewed below are still in development, so may change in the final product.
We’re going to skip Magic Perks in this preview since we already discussed those last week.
In addition to the Runemaker Perk, which allows dwarves to imbue items with arcane power by inscribing runes into them, Dwarves who have taken the Forsaken Perk from the Torg Eternity Corebook can also take Godsbane, and finally Godscourge:
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New Darkness Perks include Born to Darkness, which allows a character to take up to six Darkness Perks instead of three before falling to Darkness, but beware! It is possible for a character to be tempted to take the quick and easy path and be “gifted” with a Darkness Perk without choosing to! Other Darkness Perks include Necromancer, which provides access to the Necromancy spell list, Shadow Assassin, which upgrades the Shadow Step Perk, and Blood Magic:
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In addition to allowing elf spellcasters to get even more spells via the Elven Magic Perk, and an upgrade to the White Wolf Perk, elves can embark down a Perk Tree that eventually leads to becoming a drake rider!
But first, the elf must bond with a baby drake, which follows the usual animal companion rules:
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Additional Light Perks include Aura of Light, which literally allows the hero to glow, and reduce Darkness vision penalties, and Multi-Target penalties when intimidating, and Beacon of Light, which grants the character’s benefits from her Light Perks to nearby allies.
Those who do not embrace Light or Darkness can take Outsider Perks. Many Vikings follow this path, including the skalds:
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Prowess and Social
We cap this preview off with the Prowess Perks, which highlight the martial abilities of knights and archers, and the Heirloom Social Perk, which grants the Storm Knight a magic item!
If you have any questions or would like to discuss this preview, head on over to our forums!