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Greetings readers, this month’s Wrath & Glory designer diary continues to focus on character generation—specifically, about how the Dark Imperium shapes what kinds of characters adventure together amongst these bloodstained stars.
The galaxy has been rent asunder by a massive warp storm known as the Cicatrix Maledictum—the Great Rift. This raging split in space and time has rent the Imperium of Man in two. On one side lies the Imperium Sanctus, home of Holy Terra, a region of space where the Imperium is mostly able to function as it has endured for the last 10,000 years. On the other side lies the Imperium Nihilus, the Dark Imperium, and it is here that worlds lie under the greatest threat. In the Dark Imperium, the Astronomican that guides ships through the Warp is only glimpsed like a campfire through a shadowy forest. Astropathic messages are unreliable, and passage across the Great Rift from one side to the other is all but impossible.
Entire sectors of space are cut off and isolated from one another. Interstellar travel is unreliable at best, and far more dangerous than before. Systems of worlds close to the Great Rift must fend for themselves against the encroachment of madness, the predations of opportunistic alien species, and the foul schemes of the Ruinous Powers of Chaos.
Thus, the Dark Imperium is a place that is in dire need of heroes. Some are the last survivors of their military forces, others are those who became separated by ill-fortune. Still more arrive from those voidships that somehow manage to reach their destination.
These are desperate times in the Dark Imperium—individuals that would ordinarily return at once to their original organization have little choice but to remain. Attempting to journey beyond the Great Rift is tantamount to throwing one’s life away. Thus, unusual alliances and strange bedfellows are the norm in the Imperium Nihilus, for many worlds have no one else to rely on.
Wrath & Glory, Warhammer 40,000 Roleplay is set in the Dark Imperium, and thus, we have embraced this opportunity to present a setting in which players can take on nearly any of the iconic Warhammer 40,000 roles in their adventures. Each group of players and the game master must first decide their Framework—the context for who the heroes are, what they are doing, and why.
In the Imperium Nihilus, the default context is that the player characters work together because they are all these worlds can call on for aid against dire threats. Thus, a Tactical Space Marine of the White Scars Chapter fights alongside a Sister of Battle from the Order of the Sanctified Shield. An Astra Militarum Commissar watches the back of her Adeptus Mechanicus Skitarius companion. A Ministorum priest helps an Imperial Guardsman overcome the challenges that lie ahead.
This is not an unusual group of heroes for the Dark Imperium, nor is it the only combination possible. Wrath & Glory contains rules to play as many different frameworks. Some examples include: a group of underhive scum, Chaos-tainted cultists, Ork mercenaries, or Eldar wanderers. The character creation rules, as I’ve gone over during the last few months, offer a wide variety of options for players and a great deal of freedom in the types of characters—plus their skills and abilities—that the players want.
Keep an eye right here on our website for more news about Wrath & Glory coming soon!
-Ross Watson, Product Line Manager